From 36b85ce909776a5dc7d0badf4cc349c7d705773c Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 3 Dec 2025 20:01:41 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 2653643df0c9b..bc602005b6682 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2946,9 +2946,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGPUTextureName(
* Useful for debugging.
*
* On Direct3D 12, using SDL_InsertGPUDebugLabel will cause validation errors
- * unless you have WinPixEventRuntime.dll in your PATH.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for
- * instructions on how to obtain it.
+ * unless you have WinPixEventRuntime.dll in your PATH. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * for instructions on how to obtain it.
*
* \param command_buffer a command buffer.
* \param text a UTF-8 string constant to insert as the label.
@@ -2969,9 +2969,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel(
* SDL_PopGPUDebugGroup.
*
* On Direct3D 12, using SDL_PushGPUDebugGroup will cause validation errors
- * unless you have WinPixEventRuntime.dll in your PATH.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for
- * instructions on how to obtain it.
+ * unless you have WinPixEventRuntime.dll in your PATH. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * for instructions on how to obtain it.
*
* On some backends (e.g. Metal), pushing a debug group during a
* render/blit/compute pass will create a group that is scoped to the native
@@ -2993,9 +2993,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUDebugGroup(
* Ends the most-recently pushed debug group.
*
* On Direct3D 12, using SDL_PopGPUDebugGroup will cause validation errors
- * unless you have WinPixEventRuntime.dll in your PATH.
- * See [here](https://devblogs.microsoft.com/pix/winpixeventruntime/) for
- * instructions on how to obtain it.
+ * unless you have WinPixEventRuntime.dll in your PATH. See
+ * [here](https://devblogs.microsoft.com/pix/winpixeventruntime/)
+ * for instructions on how to obtain it.
*
* \param command_buffer a command buffer.
*