From 39794ae9cd3a21772fcefe53ec8ef94b138bff54 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 30 Jul 2025 03:13:02 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_render.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 8c6ee0cc0bd09..8fcc1de8a72f9 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -39,9 +39,9 @@
* may also be stretched with linear interpolation.
*
* This API is designed to accelerate simple 2D operations. You may want more
- * functionality such as polygons and particle effects and in that case you
- * should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of the
- * many good 3D engines.
+ * functionality such as 3D polygons and particle effects, and in that case
+ * you should use SDL's OpenGL/Direct3D support, the SDL3 GPU API, or one of
+ * the many good 3D engines.
*
* These functions must be called from the main thread. See this bug for
* details: https://github.com/libsdl-org/SDL/issues/986