From 3a1d76d298db023f6cf37fb08ee766f20a4e12ab Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 29 Nov 2024 22:32:15 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_audio.h | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index dc71dc9234a4e..f178853bdad40 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -688,8 +688,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
* and while each is associated with a physical device, there can be any
* number of logical devices on one physical device.
*
- * For the most part, logical and physical IDs are interchangeable--if you
- * try to open a logical device, SDL understands to assign that effort to the
+ * For the most part, logical and physical IDs are interchangeable--if you try
+ * to open a logical device, SDL understands to assign that effort to the
* underlying physical device, etc. However, it might be useful to know if an
* arbitrary device ID is physical or logical. This function reports which.
*
@@ -699,6 +699,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
* \returns true if devid is a physical device, false if it is logical.
*
* \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID devid);
@@ -711,6 +713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePhysical(SDL_AudioDeviceID dev
* \returns true if devid is a playback device, false if it is recording.
*
* \threadsafety It is safe to call this function from any thread.
+ *
+ * \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID devid);