From 3ae2af8aa1257c4d1196d75042735c835c70b485 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 4 Oct 2024 05:53:50 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_video.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 55bfd72bd0350..6c85ed325006e 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -241,8 +241,8 @@ typedef int SDL_EGLint;
/**
* EGL platform attribute initialization callback.
*
- * This is called when SDL is attempting to create an EGL context, to let
- * the app add extra attributes to its eglGetPlatformDisplay() call.
+ * This is called when SDL is attempting to create an EGL context, to let the
+ * app add extra attributes to its eglGetPlatformDisplay() call.
*
* The callback should return a pointer to an EGL attribute array terminated
* with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
@@ -266,8 +266,8 @@ typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
/**
* EGL surface/context attribute initialization callback types.
*
- * This is called when SDL is attempting to create an EGL surface, to let
- * the app add extra attributes to its eglCreateWindowSurface() or
+ * This is called when SDL is attempting to create an EGL surface, to let the
+ * app add extra attributes to its eglCreateWindowSurface() or
* eglCreateContext calls.
*
* For convenience, the EGLDisplay and EGLConfig to use are provided to the