SDL: Sync SDL3 wiki -> header (3ae2a)

From 3ae2af8aa1257c4d1196d75042735c835c70b485 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 4 Oct 2024 05:53:50 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_video.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 55bfd72bd0350..6c85ed325006e 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -241,8 +241,8 @@ typedef int SDL_EGLint;
 /**
  * EGL platform attribute initialization callback.
  *
- * This is called when SDL is attempting to create an EGL context, to let
- * the app add extra attributes to its eglGetPlatformDisplay() call.
+ * This is called when SDL is attempting to create an EGL context, to let the
+ * app add extra attributes to its eglGetPlatformDisplay() call.
  *
  * The callback should return a pointer to an EGL attribute array terminated
  * with `EGL_NONE`. If this function returns NULL, the SDL_CreateWindow
@@ -266,8 +266,8 @@ typedef SDL_EGLAttrib *(SDLCALL *SDL_EGLAttribArrayCallback)(void *userdata);
 /**
  * EGL surface/context attribute initialization callback types.
  *
- * This is called when SDL is attempting to create an EGL surface, to let
- * the app add extra attributes to its eglCreateWindowSurface() or
+ * This is called when SDL is attempting to create an EGL surface, to let the
+ * app add extra attributes to its eglCreateWindowSurface() or
  * eglCreateContext calls.
  *
  * For convenience, the EGLDisplay and EGLConfig to use are provided to the