From 419e8600c80c109f56d18557801d5fab9972e374 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 23 Dec 2025 07:45:18 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gamepad.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h
index d09d9287e1324..0102f1544a1ab 100644
--- a/include/SDL3/SDL_gamepad.h
+++ b/include/SDL3/SDL_gamepad.h
@@ -1281,7 +1281,7 @@ extern SDL_DECLSPEC Sint16 SDLCALL SDL_GetGamepadAxis(SDL_Gamepad *gamepad, SDL_
* You do not normally need to call this function unless you are parsing
* SDL_Gamepad mappings in your own code.
*
- * \param str string representing a SDL_Gamepad axis.
+ * \param str string representing a SDL_Gamepad button.
* \returns the SDL_GamepadButton enum corresponding to the input string, or
* `SDL_GAMEPAD_BUTTON_INVALID` if no match was found.
*