From 43e3daace3e6024108e282809ae7823313b70ab9 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 25 Jan 2023 18:02:19 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_main.h | 2 +-
include/SDL3/SDL_video.h | 4 ++--
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index a20f2f846f38..06a6beac3b04 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -267,7 +267,7 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
/**
* Callback from the application to let the suspend continue.
*
- * \since This function is available since SDL 2.28.0.
+ * \since This function is available since SDL 3.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 5040e1788028..ba71957f4bed 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -661,8 +661,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
*
- * The window size in pixels may differ from its size in screen coordinates
- * if the window is on a high density display (one with an OS scaling factor).
+ * The window size in pixels may differ from its size in screen coordinates if
+ * the window is on a high density display (one with an OS scaling factor).
* Use SDL_GetWindowSize() to query the client area's size in screen
* coordinates, and SDL_GetWindowSizeInPixels() or SDL_GetRendererOutputSize()
* to query the drawable size in pixels. Note that the drawable size can vary