SDL: Sync SDL3 wiki -> header (459be)

From 459be25ef906a39100bc57ff1163157249049eab Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 23 Nov 2022 19:59:15 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL_main.h  |  1 +
 include/SDL_video.h | 10 ++++++++++
 2 files changed, 11 insertions(+)

diff --git a/include/SDL_main.h b/include/SDL_main.h
index 5185b68c864d..ef9a3dbbe1da 100644
--- a/include/SDL_main.h
+++ b/include/SDL_main.h
@@ -257,6 +257,7 @@ extern DECLSPEC int SDLCALL SDL_GDKRunApp(SDL_main_func mainFunction, void *rese
 /**
  * Callback from the application to let the suspend continue.
  *
+ * \since This function is available since SDL 3.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_GDKSuspendComplete(void);
 
diff --git a/include/SDL_video.h b/include/SDL_video.h
index 120366c15999..8b8cafb97834 100644
--- a/include/SDL_video.h
+++ b/include/SDL_video.h
@@ -1929,6 +1929,8 @@ extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
  * \returns a pointer to the named EGL function. The returned pointer should
  *          be cast to the appropriate function signature.
  *
+ * \since This function is available since SDL 3.0.0.
+ *
  * \sa SDL_GL_GetCurrentEGLDisplay
  */
 extern DECLSPEC void *SDLCALL SDL_EGL_GetProcAddress(const char *proc);
@@ -2076,6 +2078,8 @@ extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
  *
  * \returns the currently active EGL display or NULL on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
  */
 extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
 
@@ -2084,6 +2088,8 @@ extern DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentEGLDisplay(void);
  *
  * \returns the currently active EGL config or NULL on failure; call
  *          SDL_GetError() for more information.
+ *
+ * \since This function is available since SDL 3.0.0.
  */
 extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
 
@@ -2092,6 +2098,8 @@ extern DECLSPEC SDL_EGLConfig SDLCALL SDL_EGL_GetCurrentEGLConfig(void);
  *
  * \returns the EGLSurface pointer associated with the window, or NULL on
  *          failure.
+ *
+ * \since This function is available since SDL 3.0.0.
  */
 extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window * window);
 
@@ -2114,6 +2122,8 @@ extern DECLSPEC SDL_EGLSurface SDLCALL SDL_EGL_GetWindowEGLSurface(SDL_Window *
  *                              eglCreateSurface.
  * \param contextAttribCallback Callback for attributes to pass to
  *                              eglCreateContext.
+ *
+ * \since This function is available since SDL 3.0.0.
  */
 extern DECLSPEC void SDLCALL SDL_EGL_SetEGLAttributeCallbacks(SDL_EGLAttribArrayCallback platformAttribCallback,
                                                               SDL_EGLIntArrayCallback surfaceAttribCallback,