SDL: Sync SDL3 wiki -> header (4e449)

From 4e4493f579e42d4213ef4b50c8cdec4db98ec7e9 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 6 Mar 2026 18:08:12 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_render.h | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 2582eeb476b9f..17825025f24e7 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2462,8 +2462,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
 
 /**
  * Render a list of triangles, optionally using a texture and indices into the
- * vertex arrays Color and alpha modulation is done per vertex
- * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ * vertex arrays.
  *
  * \param renderer the rendering context.
  * \param texture (optional) The SDL texture to use.