From 57f96fb1240a6950904b74fe14aefeec69ace308 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 25 Apr 2024 21:23:14 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_video.h | 11 +++++------
1 file changed, 5 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index eead9c8f32ddd..61e0c52bf5dec 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -955,18 +955,17 @@ extern DECLSPEC SDL_Window *SDLCALL SDL_CreatePopupWindow(SDL_Window *parent, in
* window may appear to be larger than the desktop space, and possible loss
* of cursor precision can occur. New applications should be designed with
* proper DPI awareness and handling instead of enabling this.
- * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
+ * - `SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN` - true if
* the application wants to use the Wayland surface for a custom role and
* does not want it attached to an XDG toplevel window. See
- * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
- * for more information on using custom surfaces.
+ * [README/wayland](README/wayland) for more information on using custom
+ * surfaces.
* - `SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN` - true if the
* application wants an associated `wl_egl_window` object to be created,
* even if the window does not have the OpenGL property or flag set.
- * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
+ * - `SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER` - the wl_surface
* associated with the window, if you want to wrap an existing window. See
- * [docs/README-wayland.md](https://github.com/libsdl-org/SDL/blob/main/docs/README-wayland.md)
- * for more information.
+ * [README/wayland](README/wayland) for more information.
*
* These are additional supported properties on Windows:
*