SDL: Sync SDL3 wiki -> header (57fa3)

From 57fa3bc08e5e8b7c713f81b1f90a672b150508cc Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 6 Aug 2024 15:00:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_events.h | 13 +++++++------
 include/SDL3/SDL_mouse.h  | 10 ++++++----
 2 files changed, 13 insertions(+), 10 deletions(-)

diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index 6e5a305e51003..1bf311f819d32 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -1218,8 +1218,9 @@ extern SDL_DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
  * \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
  *                 SDL_AddEventWatch, etc.
  * \param event the event that triggered the callback.
- * \returns SDL_TRUE to permit event to be added to the queue, and SDL_FALSE to disallow it.
- *          When used with SDL_AddEventWatch, the return value is ignored.
+ * \returns SDL_TRUE to permit event to be added to the queue, and SDL_FALSE
+ *          to disallow it. When used with SDL_AddEventWatch, the return value
+ *          is ignored.
  *
  * \threadsafety SDL may call this callback at any time from any thread; the
  *               application is responsible for locking resources the callback
@@ -1236,10 +1237,10 @@ typedef SDL_bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
  * Set up a filter to process all events before they change internal state and
  * are posted to the internal event queue.
  *
- * If the filter function returns SDL_TRUE when called, then the event will be added
- * to the internal queue. If it returns SDL_FALSE, then the event will be dropped from
- * the queue, but the internal state will still be updated. This allows
- * selective filtering of dynamically arriving events.
+ * If the filter function returns SDL_TRUE when called, then the event will be
+ * added to the internal queue. If it returns SDL_FALSE, then the event will
+ * be dropped from the queue, but the internal state will still be updated.
+ * This allows selective filtering of dynamically arriving events.
  *
  * **WARNING**: Be very careful of what you do in the event filter function,
  * as it may run in a different thread!
diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 814858ea58f89..74954d63d5442 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -290,9 +290,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_WarpMouseGlobal(float x, float y);
 /**
  * Set relative mouse mode for a window.
  *
- * While the window has focus and relative mouse mode is enabled, the cursor is hidden, the mouse
- * position is constrained to the window, and SDL will report continuous
- * relative mouse motion even if the mouse is at the edge of the window.
+ * While the window has focus and relative mouse mode is enabled, the cursor
+ * is hidden, the mouse position is constrained to the window, and SDL will
+ * report continuous relative mouse motion even if the mouse is at the edge of
+ * the window.
  *
  * This function will flush any pending mouse motion for this window.
  *
@@ -311,7 +312,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *windo
  * Query whether relative mouse mode is enabled for a window.
  *
  * \param window the window to query.
- * \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE otherwise.
+ * \returns SDL_TRUE if relative mode is enabled for a window or SDL_FALSE
+ *          otherwise.
  *
  * \since This function is available since SDL 3.0.0.
  *