SDL: Sync SDL3 wiki -> header (60311)

From 603118c340dbcac4c92c9153a7258516eb15b3a6 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 23 Jun 2025 04:18:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_audio.h | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index b92b2797076b6..c0aa7f7c8203d 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1067,7 +1067,13 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
  * The application can hang any data it wants here, but the following
  * properties are understood by SDL:
  *
- * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the stream be automatically cleaned up when the audio subsystem quits. If set to false, the streams will persist beyond that. This property is ignored for streams created through SDL_OpenAudioDeviceStream(), and will always be cleaned up. Streams that are not cleaned up will still be unbound from devices when the audio subsystem quits. This property was added in SDL 3.4.0.
+ * - `SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN`: if true (the default), the
+ *   stream be automatically cleaned up when the audio subsystem quits. If set
+ *   to false, the streams will persist beyond that. This property is ignored
+ *   for streams created through SDL_OpenAudioDeviceStream(), and will always
+ *   be cleaned up. Streams that are not cleaned up will still be unbound from
+ *   devices when the audio subsystem quits. This property was added in SDL
+ *   3.4.0.
  *
  * \param stream the SDL_AudioStream to query.
  * \returns a valid property ID on success or 0 on failure; call