From 6cfe21114226b734adb525b8c894cf4b10ff1c4b Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 23 Jun 2025 04:07:09 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_audio.h | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 90e0018b90561..ae05e9e03bf3f 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1064,14 +1064,14 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
/**
* Get the properties associated with an audio stream.
*
- * The application can hang any data it wants here, but
- * the following properties are understood by SDL:
+ * The application can hang any data it wants here, but the following
+ * properties are understood by SDL:
*
* - `SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN`: if true, the stream will
* not be automatically destroyed during SDL_Quit(). This property is
* ignored for streams created through SDL_OpenAudioDeviceStream(). Streams
- * bound to devices that aren't destroyed will still be unbound.
- * Default false. (since SDL 3.4.0)
+ * bound to devices that aren't destroyed will still be unbound. Default
+ * false. (since SDL 3.4.0)
*
* \param stream the SDL_AudioStream to query.
* \returns a valid property ID on success or 0 on failure; call