From 75c9b082ef7956b9a3a5b888bfce34529efb2db2 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 3 Mar 2026 13:55:57 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_render.h | 23 ++++++++++++-----------
include/SDL3/SDL_stdinc.h | 6 +++---
2 files changed, 15 insertions(+), 14 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 4f39e19e6ba88..2582eeb476b9f 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -2970,19 +2970,20 @@ extern SDL_DECLSPEC SDL_GPURenderState * SDLCALL SDL_CreateGPURenderState(SDL_Re
/**
* Set sampler bindings variables in a custom GPU render state.
*
- * The data is copied and will be binded using
- * SDL_BindGPUFragmentSamplers() during draw call execution.
+ * The data is copied and will be binded using SDL_BindGPUFragmentSamplers()
+ * during draw call execution.
*
* \param state the state to modify.
- * \param num_sampler_bindings The number of additional fragment samplers to bind
- * \param sampler_bindings Additional fragment samplers to bind
+ * \param num_sampler_bindings The number of additional fragment samplers to
+ * bind.
+ * \param sampler_bindings Additional fragment samplers to bind.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should be called on the thread that created the
* renderer.
*
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURenderState *state, int num_sampler_bindings, const SDL_GPUTextureSamplerBinding *sampler_bindings);
@@ -2993,15 +2994,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateSamplerBindings(SDL_GPURen
* SDL_BindGPUFragmentStorageTextures() during draw call execution.
*
* \param state the state to modify.
- * \param num_storage_textures The number of storage textures to bind
- * \param storage_textures Storage textures to bind
+ * \param num_storage_textures The number of storage textures to bind.
+ * \param storage_textures Storage textures to bind.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should be called on the thread that created the
* renderer.
*
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURenderState *state, int num_storage_textures, SDL_GPUTexture *const *storage_textures);
@@ -3012,15 +3013,15 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageTextures(SDL_GPURen
* SDL_BindGPUFragmentStorageBuffers() during draw call execution.
*
* \param state the state to modify.
- * \param num_storage_buffers The number of storage buffers to bind
- * \param storage_buffers Storage buffers to bind
+ * \param num_storage_buffers The number of storage buffers to bind.
+ * \param storage_buffers Storage buffers to bind.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should be called on the thread that created the
* renderer.
*
- * \since This function is available since SDL 3.4.x.
+ * \since This function is available since SDL 3.6.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetGPURenderStateStorageBuffers(SDL_GPURenderState *state, int num_storage_buffers, SDL_GPUBuffer *const *storage_buffers);
diff --git a/include/SDL3/SDL_stdinc.h b/include/SDL3/SDL_stdinc.h
index 205f9bc3b644e..d46ada0ab0c14 100644
--- a/include/SDL3/SDL_stdinc.h
+++ b/include/SDL3/SDL_stdinc.h
@@ -4684,7 +4684,7 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
*
* Domain: `-INF <= x <= INF`, `-INF <= y <= INF`
*
- * Range: `-Pi <= y <= Pi`
+ * Range: `-Pi <= z <= Pi`
*
* This function operates on double-precision floating point values, use
* SDL_atan2f for single-precision floats.
@@ -4698,8 +4698,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_atanf(float x);
*
* \param y floating point value of the numerator (y coordinate).
* \param x floating point value of the denominator (x coordinate).
- * \returns arc tangent of of `y / x` in radians, or, if `x = 0`, either
- * `-Pi/2`, `0`, or `Pi/2`, depending on the value of `y`.
+ * \returns arc tangent of `y / x` in radians, or, if `x = 0`, either `-Pi/2`,
+ * `0`, or `Pi/2`, depending on the value of `y`.
*
* \threadsafety It is safe to call this function from any thread.
*