SDL: Sync SDL3 wiki -> header (7d7a7)

https://github.com/libsdl-org/SDL/commit/7d7a76c077552ebeb3b54e6dc98aba5df82ab973

From 7d7a76c077552ebeb3b54e6dc98aba5df82ab973 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 13 Jan 2025 17:53:40 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_mouse.h | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 0dfbbb6061ca1..d7b87fd881eef 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -359,7 +359,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
  * report continuous relative mouse motion even if the mouse is at the edge of
  * the window.
  *
- * If you'd like to keep the mouse position fixed while in relative mode you can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a specific location when relative mode ends, you should use SDL_WarpMouseInWindow() before disabling relative mode.
+ * If you'd like to keep the mouse position fixed while in relative mode you
+ * can use SDL_SetWindowMouseRect(). If you'd like the cursor to be at a
+ * specific location when relative mode ends, you should use
+ * SDL_WarpMouseInWindow() before disabling relative mode.
  *
  * This function will flush any pending mouse motion for this window.
  *