From 81644d260f38cddc0efe714d86aade5a1f3e0e52 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 25 Sep 2024 20:31:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_render.h | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 0a57c2c7ac179..249a6df947453 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -138,10 +138,10 @@ typedef struct SDL_Texture SDL_Texture;
*
* \returns the number of built in render drivers.
*
- * \since This function is available since SDL 3.0.0.
- *
* \threadsafety It is safe to call this function from any thread.
*
+ * \since This function is available since SDL 3.0.0.
+ *
* \sa SDL_CreateRenderer
* \sa SDL_GetRenderDriver
*/
@@ -163,10 +163,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void);
* \returns the name of the rendering driver at the requested index, or NULL
* if an invalid index was specified.
*
- * \since This function is available since SDL 3.0.0.
- *
* \threadsafety It is safe to call this function from any thread.
*
+ * \since This function is available since SDL 3.0.0.
+ *
* \sa SDL_GetNumRenderDrivers
*/
extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
@@ -184,10 +184,10 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
- * \since This function is available since SDL 3.0.0.
- *
* \threadsafety You may only call this function from the main thread.
*
+ * \since This function is available since SDL 3.0.0.
+ *
* \sa SDL_CreateRenderer
* \sa SDL_CreateWindow
*/