SDL: Sync SDL3 wiki -> header (84cb0)

From 84cb065da2fcae9482d2ab7702d8bc4218ff80ed Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 26 May 2024 03:34:35 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_audio.h | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index e0ee2e4ca2394..6f77585cdf617 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -420,8 +420,8 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetCurrentAudioDriver(void);
  * This only returns a list of physical devices; it will not have any device
  * IDs returned by SDL_OpenAudioDevice().
  *
- * If this function returns NULL, to signify an error, `*count` will be set
- * to zero.
+ * If this function returns NULL, to signify an error, `*count` will be set to
+ * zero.
  *
  * \param count a pointer filled in with the number of devices returned. NULL
  *              is allowed.
@@ -449,8 +449,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID *SDLCALL SDL_GetAudioOutputDevices(int *co
  * This only returns a list of physical devices; it will not have any device
  * IDs returned by SDL_OpenAudioDevice().
  *
- * If this function returns NULL, to signify an error, `*count` will be set
- * to zero.
+ * If this function returns NULL, to signify an error, `*count` will be set to
+ * zero.
  *
  * \param count a pointer filled in with the number of devices returned. NULL
  *              is allowed.
@@ -1325,8 +1325,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
  * The `spec` parameter represents the app's side of the audio stream. That
  * is, for recording audio, this will be the output format, and for playing
  * audio, this will be the input format. If spec is NULL, the system will
- * choose the format, and the app can use SDL_GetAudioStreamFormat() to
- * obtain this information later.
+ * choose the format, and the app can use SDL_GetAudioStreamFormat() to obtain
+ * this information later.
  *
  * If you don't care about opening a specific audio device, you can (and
  * probably _should_), use SDL_AUDIO_DEVICE_DEFAULT_OUTPUT for playback and