From 8aaaeb7560060f0da91316d9272410449a161528 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 10 Oct 2024 17:02:43 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 5 ++---
1 file changed, 2 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index b9e7442f995e6..66455d67b23b6 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -302,9 +302,8 @@ typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
* buffer A and then command buffer B all commands in A will begin executing
* before any command in B begins executing.
*
- * In multi-threading scenarios, you should acquire and submit a command
- * buffer on the same thread. As long as you satisfy this requirement, all
- * functionality related to command buffers is thread-safe.
+ * In multi-threading scenarios, you should only access a command buffer on
+ * the thread you acquired it from.
*
* \since This struct is available since SDL 3.0.0
*