SDL: Sync SDL3 wiki -> header (9369a)

From 9369a341c6434df9b6c00552b5ec45d199b559aa Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 6 Dec 2025 18:52:33 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_surface.h | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index b46491d50d552..8be939c8014ca 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -242,11 +242,11 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
  *   top edge of the image, if this surface is being used as a cursor.
  * - `SDL_PROP_SURFACE_ROTATION_NUMBER`: the number of degrees a surface's
- *   data is meant to be rotated clockwise to make the image
- *   right-side up. Default 0. This is used by the camera API, if a mobile
- *   device is oriented differently than what its camera provides (i.e. -
- *   the camera always provides portrait images but the phone is being held
- *   in landscape orientation). Since SDL 3.4.0.
+ *   data is meant to be rotated clockwise to make the image right-side up.
+ *   Default 0. This is used by the camera API, if a mobile device is oriented
+ *   differently than what its camera provides (i.e. - the camera always
+ *   provides portrait images but the phone is being held in landscape
+ *   orientation). Since SDL 3.4.0.
  *
  * \param surface the SDL_Surface structure to query.
  * \returns a valid property ID on success or 0 on failure; call