From 99f6bcf5049ba7d536f8e5b94de818618a47814e Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 15 Jan 2024 04:32:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
docs/README-gdk.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/docs/README-gdk.md b/docs/README-gdk.md
index f68908c39a5c..9a948583f275 100644
--- a/docs/README-gdk.md
+++ b/docs/README-gdk.md
@@ -33,7 +33,7 @@ The Windows GDK port supports the full set of Win32 APIs, renderers, controllers
* Single-player games have some additional features available:
* Call `SDL_GDKGetDefaultUser` to get the default XUserHandle pointer.
* `SDL_GetPrefPath` still works, but only for single-player titles.
-
+
These functions mostly wrap around async APIs, and thus should be treated as synchronous alternatives. Also note that the single-player functions return on any OS errors, so be sure to validate the return values!
* What doesn't work: