SDL: Sync SDL3 wiki -> header (9f0b2)

From 9f0b23d3adba5c8c0ad776fdbe0df7ef63863932 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 30 Aug 2024 00:35:24 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_gpu.h | 21 +++++++++++----------
 1 file changed, 11 insertions(+), 10 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 5f7f77d3b7aef..dc6abb8428424 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -954,22 +954,23 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
  *
  * These are the current shader format properties:
  *
- * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to provide
- * shaders for an NDA platform.
- * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`:
- * The app is able to provide SPIR-V shaders if applicable.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to
+ *   provide shaders for an NDA platform.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to
+ *   provide SPIR-V shaders if applicable.
  * - SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL`: The app is able to provide
- * DXBC shaders if applicable `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`:
- * The app is able to provide DXIL shaders if applicable.
+ *   DXBC shaders if applicable
+ *   `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL`: The app is able to
+ *   provide DXIL shaders if applicable.
  * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOL`: The app is able to provide
- * MSL shaders if applicable.
+ *   MSL shaders if applicable.
  * - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOL`: The app is able to
- * provide Metal shader libraries if applicable.
+ *   provide Metal shader libraries if applicable.
  *
  * With the D3D12 renderer:
  *
- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to use
- * for all vertex semantics, default is "TEXCOORD".
+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING`: the prefix to
+ *   use for all vertex semantics, default is "TEXCOORD".
  *
  * \param props the properties to use.
  * \returns a GPU context on success or NULL on failure.