From a63e84850977f84a77290b63a33c260acdaa7e90 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 11 Nov 2025 15:38:49 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 9557f4ed93298..3d167b4fc4972 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2309,12 +2309,12 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
*
* With the Vulkan backend:
*
- * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`: By
- * default, Vulkan device enumeration includes drivers of all types, including
- * software renderers (for example, the Lavapipe Mesa driver). This can be
- * useful if your application _requires_ SDL_GPU, but if you can provide your
- * own fallback renderer (for example, an OpenGL renderer) this property can
- * be set to true. Defaults to false.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_VULKAN_REQUIRE_HARDWARE_ACCELERATION_BOOLEAN`:
+ * By default, Vulkan device enumeration includes drivers of all types,
+ * including software renderers (for example, the Lavapipe Mesa driver).
+ * This can be useful if your application _requires_ SDL_GPU, but if you can
+ * provide your own fallback renderer (for example, an OpenGL renderer) this
+ * property can be set to true. Defaults to false.
*
* \param props the properties to use.
* \returns a GPU context on success or NULL on failure; call SDL_GetError()