From ab571633d1207dcf63624b8e00f366fd44cfc8b1 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 3 Feb 2024 15:37:23 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
---
include/SDL3/SDL_render.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 1764e02a623a..d8ebdb348e4b 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -458,8 +458,8 @@ extern DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer *
* - `SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER`: an SDL_ColorSpace value
* describing the texture colorspace, defaults to SDL_COLORSPACE_SCRGB for
* floating point textures, SDL_COLORSPACE_HDR10 for 10-bit textures,
- * SDL_COLORSPACE_SRGB for other RGB textures and SDL_COLORSPACE_BT601_LIMITED
- * for YUV textures.
+ * SDL_COLORSPACE_SRGB for other RGB textures and
+ * SDL_COLORSPACE_BT601_LIMITED for YUV textures.
* - `SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER`: one of the enumerated values in
* SDL_PixelFormatEnum, defaults to the best RGBA format for the renderer
* - `SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER`: one of the enumerated values in