SDL: Sync SDL3 wiki -> header (b428c)

From b428c1834f555c21b0f0efa52fa1937dc1005e45 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 8 Dec 2025 03:26:26 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_surface.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 437eeaccf3550..852f477137b3c 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -241,9 +241,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
  *   left edge of the image, if this surface is being used as a cursor.
  * - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
  *   top edge of the image, if this surface is being used as a cursor.
- * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's
- *   data is meant to be rotated clockwise to make the image right-side up.
- *   Default 0. This is used by the camera API, if a mobile device is oriented
+ * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data
+ *   is meant to be rotated clockwise to make the image right-side up. Default
+ *   0. This is used by the camera API, if a mobile device is oriented
  *   differently than what its camera provides (i.e. - the camera always
  *   provides portrait images but the phone is being held in landscape
  *   orientation). Since SDL 3.4.0.