From b428c1834f555c21b0f0efa52fa1937dc1005e45 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 8 Dec 2025 03:26:26 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_surface.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_surface.h b/include/SDL3/SDL_surface.h
index 437eeaccf3550..852f477137b3c 100644
--- a/include/SDL3/SDL_surface.h
+++ b/include/SDL3/SDL_surface.h
@@ -241,9 +241,9 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
* left edge of the image, if this surface is being used as a cursor.
* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
* top edge of the image, if this surface is being used as a cursor.
- * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's
- * data is meant to be rotated clockwise to make the image right-side up.
- * Default 0. This is used by the camera API, if a mobile device is oriented
+ * - `SDL_PROP_SURFACE_ROTATION_FLOAT`: the number of degrees a surface's data
+ * is meant to be rotated clockwise to make the image right-side up. Default
+ * 0. This is used by the camera API, if a mobile device is oriented
* differently than what its camera provides (i.e. - the camera always
* provides portrait images but the phone is being held in landscape
* orientation). Since SDL 3.4.0.