SDL: Sync SDL3 wiki -> header (bad07)

From bad072e69316b7175eefa6f00f7a36e5a71ed2ef Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 25 Feb 2026 14:21:56 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_main.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_main.h b/include/SDL3/SDL_main.h
index daa10aabbcc58..6b8cf40f4ca55 100644
--- a/include/SDL3/SDL_main.h
+++ b/include/SDL3/SDL_main.h
@@ -665,8 +665,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnregisterApp(void);
  * Callback from the application to let the suspend continue.
  *
  * When using SDL_Render or SDL_GPU, this function should be called _after_
- * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of the
- * D3D12 command queue suspension to execute in the correct order.
+ * creating the `SDL_Renderer` or `SDL_GPUDevice`; this allows the timing of
+ * the D3D12 command queue suspension to execute in the correct order.
  *
  * If you're writing your own D3D12 renderer, this should be called after
  * calling `ID3D12CommandQueue::SuspendX`.