SDL: Sync SDL3 wiki -> header (c240e)

From c240ed976f916ea2aeefc5db18387d3cb27fbec8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 5 Jun 2025 16:02:05 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_mouse.h | 19 ++++++++++---------
 include/SDL3/SDL_video.h | 19 ++++++++++---------
 2 files changed, 20 insertions(+), 18 deletions(-)

diff --git a/include/SDL3/SDL_mouse.h b/include/SDL3/SDL_mouse.h
index 35f1eabbb14c9..4ecd1d001045b 100644
--- a/include/SDL3/SDL_mouse.h
+++ b/include/SDL3/SDL_mouse.h
@@ -578,15 +578,16 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor(const Uint8 *data,
 /**
  * Create a color cursor.
  *
- * If this function is passed a surface with alternate representations added with SDL_AddSurfaceAlternateImage(), the
- * surface will be interpreted as the content to be used for 100% display
- * scale, and the alternate representations will be used for high DPI
- * situations. For example, if the original surface is 32x32, then on a 2x
- * macOS display or 200% display scale on Windows, a 64x64 version of the
- * image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the
- * appropriate size and be used instead, if available. Otherwise, the closest
- * smaller image will be upscaled and be used instead.
+ * If this function is passed a surface with alternate representations added
+ * with SDL_AddSurfaceAlternateImage(), the surface will be interpreted as the
+ * content to be used for 100% display scale, and the alternate
+ * representations will be used for high DPI situations. For example, if the
+ * original surface is 32x32, then on a 2x macOS display or 200% display scale
+ * on Windows, a 64x64 version of the image will be used, if available. If a
+ * matching version of the image isn't available, the closest larger size
+ * image will be downscaled to the appropriate size and be used instead, if
+ * available. Otherwise, the closest smaller image will be upscaled and be
+ * used instead.
  *
  * \param surface an SDL_Surface structure representing the cursor image.
  * \param hot_x the x position of the cursor hot spot.
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 768f2373326d1..79b603a18c237 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1680,15 +1680,16 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
 /**
  * Set the icon for a window.
  *
- * If this function is passed a surface with alternate representations added using SDL_AddSurfaceAlternateImage(), the
- * surface will be interpreted as the content to be used for 100% display
- * scale, and the alternate representations will be used for high DPI
- * situations. For example, if the original surface is 32x32, then on a 2x
- * macOS display or 200% display scale on Windows, a 64x64 version of the
- * image will be used, if available. If a matching version of the image isn't
- * available, the closest larger size image will be downscaled to the
- * appropriate size and be used instead, if available. Otherwise, the closest
- * smaller image will be upscaled and be used instead.
+ * If this function is passed a surface with alternate representations added
+ * using SDL_AddSurfaceAlternateImage(), the surface will be interpreted as
+ * the content to be used for 100% display scale, and the alternate
+ * representations will be used for high DPI situations. For example, if the
+ * original surface is 32x32, then on a 2x macOS display or 200% display scale
+ * on Windows, a 64x64 version of the image will be used, if available. If a
+ * matching version of the image isn't available, the closest larger size
+ * image will be downscaled to the appropriate size and be used instead, if
+ * available. Otherwise, the closest smaller image will be upscaled and be
+ * used instead.
  *
  * \param window the window to change.
  * \param icon an SDL_Surface structure containing the icon for the window.