SDL: Sync SDL3 wiki -> header (c7df6)

From c7df6fe847b0cf0164567f1e9c9fa08b8a03e0f7 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 5 May 2026 17:47:49 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_hints.h | 12 +++++++-----
 1 file changed, 7 insertions(+), 5 deletions(-)

diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index 00c185b3c648f..2e1991d4b4c76 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -4134,13 +4134,15 @@ extern "C" {
  * If set, this can result in smoother window resizing when rendering using
  * OpenGL, however, there are some conditions:
  *
- *  - It is only activated on windows created with the `SDL_WINDOW_OPENGL` flag
- *    (windows using an SDL OpenGL renderer have this automatically set).
- *  - When activated, presentation must be done with `SDL_GL_SwapWindow()`
- *    (`SDL_RenderPresent()` calls this internally for OpenGL renderers as well).
+ * - It is only activated on windows created with the `SDL_WINDOW_OPENGL` flag
+ *   (windows using an SDL OpenGL renderer have this automatically set).
+ * - When activated, presentation must be done with `SDL_GL_SwapWindow()`
+ *   (`SDL_RenderPresent()` calls this internally for OpenGL renderers as
+ *   well).
  *
  * Enabling this and presenting via an external mechanism will result in sync
- * requests not being acked, and hangs and other odd window behavior may result.
+ * requests not being acked, and hangs and other odd window behavior may
+ * result.
  *
  * The variable can be set to the following values:
  *