SDL: Sync SDL3 wiki -> header (c983c)

From c983c1da9776b7f536fb6391a3dc9d40d79c166c Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 28 Jun 2024 22:35:57 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 docs/README-migration.md | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/docs/README-migration.md b/docs/README-migration.md
index 9512b2592c8cb..63399f7dc9c5b 100644
--- a/docs/README-migration.md
+++ b/docs/README-migration.md
@@ -759,7 +759,7 @@ The following hints have been removed:
 * SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead
 * SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
 * SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
-* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRendererVSync(renderer, -1) instead
+* SDL_HINT_PS2_DYNAMIC_VSYNC - use SDL_SetRenderVSync(renderer, -1) instead
 * SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API.
 * SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
 * SDL_HINT_RENDER_OPENGL_SHADERS - shaders are always used if they are available