SDL: Sync SDL3 wiki -> header (c9b7c)

From c9b7ca0c42107d514c77ea6114980ff453b5f101 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sat, 31 Jan 2026 00:25:58 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_events.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h
index d82a615f8994c..398c677095c01 100644
--- a/include/SDL3/SDL_events.h
+++ b/include/SDL3/SDL_events.h
@@ -1258,8 +1258,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
  * If `event` is not NULL, the next event is removed from the queue and stored
  * in the SDL_Event structure pointed to by `event`.
  *
- * If `event` is NULL, it simply returns true if there is an event in the queue,
- * but will not remove it from the queue.
+ * If `event` is NULL, it simply returns true if there is an event in the
+ * queue, but will not remove it from the queue.
  *
  * As this function may implicitly call SDL_PumpEvents(), you can only call
  * this function in the thread that initialized the video subsystem.