SDL: Sync SDL3 wiki -> header (d2090)

https://github.com/libsdl-org/SDL/commit/d2090d1c80d1f13fefffec2432d7566bace341be

From d2090d1c80d1f13fefffec2432d7566bace341be Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 9 Jan 2025 06:38:16 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_audio.h | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 4c8fbec9bb6f9..fdfc376ae86a6 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1578,7 +1578,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
 extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
 
 /**
- * Use this function to query if an audio device associated with a stream is paused.
+ * Use this function to query if an audio device associated with a stream is
+ * paused.
  *
  * Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
  * has to bind a stream before any audio will flow.
@@ -1588,7 +1589,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st
  *
  * \threadsafety It is safe to call this function from any thread.
  *
- * \since This function is available since SDL 3.1.3.
+ * \since This function is available since SDL 3.2.0.
  *
  * \sa SDL_PauseAudioStreamDevice
  * \sa SDL_ResumeAudioStreamDevice