From d39d951f896a5013ddf24960650a803879ef4b6b Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 20 Mar 2025 19:53:05 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
(cherry picked from commit 67b4c3a1565a16c0ebe66ddab9f7dac11ee6e265)
---
include/SDL3/SDL_audio.h | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 543a1ca478d4c..c6acf885f42a8 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1762,13 +1762,13 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
* The callback can (optionally) call SDL_GetAudioStreamData() to obtain audio
* from the stream during this call.
*
- * The callback's `additional_amount` argument is how many bytes of _converted_
- * data (in the stream's output format) was provided by the caller, although
- * this may underestimate a little for safety. This value might be less than
- * what is currently available in the stream, if data was already there, and
- * might be less than the caller provided if the stream needs to keep a buffer
- * to aid in resampling. Which means the callback may be provided with zero
- * bytes, and a different amount on each call.
+ * The callback's `additional_amount` argument is how many bytes of
+ * _converted_ data (in the stream's output format) was provided by the
+ * caller, although this may underestimate a little for safety. This value
+ * might be less than what is currently available in the stream, if data was
+ * already there, and might be less than the caller provided if the stream
+ * needs to keep a buffer to aid in resampling. Which means the callback may
+ * be provided with zero bytes, and a different amount on each call.
*
* The callback may call SDL_GetAudioStreamAvailable to see the total amount
* currently available to read from the stream, instead of the total provided