SDL: Sync SDL3 wiki -> header (de642)

From de642c8890fbbd34080feddfdb6e358056a4f6f6 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 14 Dec 2025 18:40:08 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 1 -
 1 file changed, 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 1588668f1ebfe..1de5c704741e9 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3674,7 +3674,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputePipeline(
  * Be sure your shader is set up according to the requirements documented in
  * SDL_CreateGPUComputePipeline().
  *
- *
  * \param compute_pass a compute pass handle.
  * \param first_slot the compute sampler slot to begin binding from.
  * \param texture_sampler_bindings an array of texture-sampler binding