From deadfe0c98c3d0d047a0ef6d4effa48eb99a4afb Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 23 Feb 2025 20:20:09 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_gpu.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index b350c7c4cc42f..ce54423097e74 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -1495,8 +1495,8 @@ typedef struct SDL_GPUIndirectDispatchCommand
/**
* A structure specifying the parameters of a sampler.
*
- * Note that mip_lod_bias is a no-op for the Metal driver.
- * For Metal, LOD bias must be applied via shader instead.
+ * Note that mip_lod_bias is a no-op for the Metal driver. For Metal, LOD bias
+ * must be applied via shader instead.
*
* \since This function is available since SDL 3.2.0.
*