SDL: Sync SDL3 wiki -> header (df3cf)

From df3cfbc7975ae2f34ce6796689e44d4cd7f05aed Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 21 Jan 2025 23:08:39 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 17 ++++++++++-------
 1 file changed, 10 insertions(+), 7 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 8e7dc69e49cd9..06917d45e9ae7 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2494,8 +2494,9 @@ extern SDL_DECLSPEC SDL_GPUTexture *SDLCALL SDL_CreateGPUTexture(
  * Note that certain combinations of usage flags are invalid. For example, a
  * buffer cannot have both the VERTEX and INDEX flags.
  *
- * If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions.
- * In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
+ * If you use a STORAGE flag, the data in the buffer must respect std140
+ * layout conventions. In practical terms this means you must ensure that vec3
+ * and vec4 fields are 16-byte aligned.
  *
  * For better understanding of underlying concepts and memory management with
  * SDL GPU API, you may refer
@@ -2799,8 +2800,9 @@ extern SDL_DECLSPEC SDL_GPUCommandBuffer *SDLCALL SDL_AcquireGPUCommandBuffer(
  *
  * Subsequent draw calls will use this uniform data.
  *
- * The data being pushed must respect std140 layout conventions.
- * In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
+ * The data being pushed must respect std140 layout conventions. In practical
+ * terms this means you must ensure that vec3 and vec4 fields are 16-byte
+ * aligned.
  *
  * \param command_buffer a command buffer.
  * \param slot_index the vertex uniform slot to push data to.
@@ -2841,9 +2843,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_PushGPUFragmentUniformData(
  * Pushes data to a uniform slot on the command buffer.
  *
  * Subsequent draw calls will use this uniform data.
-
- * The data being pushed must respect std140 layout conventions.
- * In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
+ *
+ * The data being pushed must respect std140 layout conventions. In practical
+ * terms this means you must ensure that vec3 and vec4 fields are 16-byte
+ * aligned.
  *
  * \param command_buffer a command buffer.
  * \param slot_index the uniform slot to push data to.