From e3181a0bcd21b78e3c90d58f66bb537509ede970 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 23 Apr 2025 03:31:45 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_audio.h | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 8ec9a1705800f..0213f0cea2ca1 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1434,11 +1434,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PutAudioStreamData(SDL_AudioStream *stream,
* Note that `num_samples` is the number of _samples per array_. This can also
* be thought of as the number of _sample frames_ to be queued. A value of 1
* with stereo arrays will queue two samples to the stream. This is different
- * than SDL_PutAudioStreamData, which wants the size of a single array in bytes.
+ * than SDL_PutAudioStreamData, which wants the size of a single array in
+ * bytes.
*
* \param stream the stream the audio data is being added to.
- * \param channel_buffers a pointer to an array of arrays, one array per channel.
- * \param num_samples the number of _samples_ per array to write to the stream.
+ * \param channel_buffers a pointer to an array of arrays, one array per
+ * channel.
+ * \param num_samples the number of _samples_ per array to write to the
+ * stream.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*