SDL: Sync SDL3 wiki -> header (e31c6)

From e31c68427a3aa29db6a8ab8ceb1cdd52d3d7edf5 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Thu, 10 Oct 2024 23:35:37 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 89d5000a299f4..96b488640c8ad 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -3723,7 +3723,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GPUTextureSupportsSampleCount(
  * \param depth_or_layer_count depth for 3D textures or layer count otherwise.
  * \returns the size of a texture with this format and dimensions.
  *
- * \since This function is available since SDL 3.1.5.
+ * \since This function is available since SDL 3.1.4.
  */
 extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize(
     SDL_GPUTextureFormat format,