SDL: Sync SDL3 wiki -> header (e3757)

From e3757f072b2025824aca42f911ab7bb3417b85b5 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Wed, 2 Oct 2024 19:28:35 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

---
 include/SDL3/SDL_audio.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index 67b31403f2673..41477d7cad198 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1322,10 +1322,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamAvailable(SDL_AudioStream *str
 /**
  * Get the number of bytes currently queued.
  *
- * This is the number of bytes put into a stream as input, not the number
- * that can be retrieved as output. Because of several details, it's not
- * possible to calculate one number directly from the other. If you need to
- * know how much usable data can be retrieved right now, you should use
+ * This is the number of bytes put into a stream as input, not the number that
+ * can be retrieved as output. Because of several details, it's not possible
+ * to calculate one number directly from the other. If you need to know how
+ * much usable data can be retrieved right now, you should use
  * SDL_GetAudioStreamAvailable() and not this function.
  *
  * Note that audio streams can change their input format at any time, even if