SDL: Sync SDL3 wiki -> header (ea988)

From ea9880b760609eab135ec808c526f7b3b7483106 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 21 Jan 2025 04:01:28 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 2a2e74f75fd89..00e7b9ad8bb5e 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -661,8 +661,7 @@ typedef enum SDL_GPUIndexElementSize
  *
  * - D16_UNORM
  * - Either (but not necessarily both!) D24_UNORM or D32_FLOAT
- * - Either (but not necessarily both!) D24_UNORM_S8_UINT or
- *   D32_FLOAT_S8_UINT
+ * - Either (but not necessarily both!) D24_UNORM_S8_UINT or D32_FLOAT_S8_UINT
  *
  * Unless D16_UNORM is sufficient for your purposes, always check which of
  * D24/D32 is supported before creating a depth-stencil texture!