SDL: Sync SDL3 wiki -> header (eb181)

From eb181c8d1a011c587c481310104438eabe57dca4 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Mon, 2 Feb 2026 19:11:31 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 27 ++++++++++++++-------------
 1 file changed, 14 insertions(+), 13 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index db7edb6e601db..801c44e516737 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -2307,19 +2307,20 @@ extern SDL_DECLSPEC SDL_GPUDevice * SDLCALL SDL_CreateGPUDevice(
  *   useful for targeting Intel Haswell and Broadwell GPUs; other hardware
  *   either supports Tier 2 Resource Binding or does not support D3D12 in any
  *   capacity. Defaults to false.
- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain feature
- *   checks are only possible on Windows 11 by default. By setting this
- *   alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING` and
- *   vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
- *   those feature checks possible on older platforms. The version you
- *   provide must match the one given in the DLL.
- * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain feature
- *   checks are only possible on Windows 11 by default. By setting this
- *   alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
- *   vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
- *   those feature checks possible on older platforms. The path you provide
- *   must be relative to the executable path of your app. Be sure not to put the
- *   DLL in the same directory as the exe; Microsoft strongly advises against
+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER`: Certain
+ *   feature checks are only possible on Windows 11 by default. By setting
+ *   this alongside `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`
+ *   and vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make
+ *   those feature checks possible on older platforms. The version you provide
+ *   must match the one given in the DLL.
+ * - `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_PATH_STRING`: Certain
+ *   feature checks are only possible on Windows 11 by default. By setting
+ *   this alongside
+ *   `SDL_PROP_GPU_DEVICE_CREATE_D3D12_AGILITY_SDK_VERSION_NUMBER` and
+ *   vendoring D3D12Core.dll from the D3D12 Agility SDK, you can make those
+ *   feature checks possible on older platforms. The path you provide must be
+ *   relative to the executable path of your app. Be sure not to put the DLL
+ *   in the same directory as the exe; Microsoft strongly advises against
  *   this!
  *
  * With the Vulkan backend: