SDL: Sync SDL3 wiki -> header (ee469)

From ee469c6aff65d2c2aa0dd9b5303d8e9f1dbfadc5 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 17 Jan 2025 22:26:32 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_gpu.h | 14 ++++++++------
 1 file changed, 8 insertions(+), 6 deletions(-)

diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h
index 1408a2459c590..7a1beab26a8ca 100644
--- a/include/SDL3/SDL_gpu.h
+++ b/include/SDL3/SDL_gpu.h
@@ -515,12 +515,14 @@ typedef struct SDL_GPUFence SDL_GPUFence;
 /**
  * Specifies the primitive topology of a graphics pipeline.
  *
- * If you are using POINTLIST you must include a point size output in the vertex shader.
- * For HLSL compiling to SPIRV you must decorate a float output with [[vk::builtin("PointSize")]].
- * FOR GLSL you must set the gl_PointSize builtin.
- * For MSL you must include a float output with the [[point_size]] decorator.
- * Note that sized point topology is totally unsupported on D3D12. Any size other than 1 will be ignored.
- * In general, you should avoid using point topology for both compatibility and performance reasons. You WILL regret using it.
+ * If you are using POINTLIST you must include a point size output in the
+ * vertex shader. For HLSL compiling to SPIRV you must decorate a float output
+ * with [[vk::builtin("PointSize")]]. FOR GLSL you must set the gl_PointSize
+ * builtin. For MSL you must include a float output with the [[point_size]]
+ * decorator. Note that sized point topology is totally unsupported on D3D12.
+ * Any size other than 1 will be ignored. In general, you should avoid using
+ * point topology for both compatibility and performance reasons. You WILL
+ * regret using it.
  *
  * \since This enum is available since SDL 3.1.3
  *