From f1145186eaa6be3a3b41c590f871cdbe1b9ba6d8 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Sun, 16 Nov 2025 12:09:05 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_audio.h | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h
index be5eb32e9ba4c..104992bcfd358 100644
--- a/include/SDL3/SDL_audio.h
+++ b/include/SDL3/SDL_audio.h
@@ -1336,7 +1336,7 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running. Don't change the
* stream's format to have a different number of channels from a
- * a different thread at the same time, though!
+ * different thread at the same time, though!
*
* \since This function is available since SDL 3.2.0.
*