SDL: Sync SDL3 wiki -> header (fd868)

From fd8682ccc9aa66d309bbe1a4a3852ee8b6c80460 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Tue, 12 May 2026 23:49:34 +0000
Subject: [PATCH] Sync SDL3 wiki -> header

[ci skip]
---
 include/SDL3/SDL_video.h | 12 +++++++++---
 1 file changed, 9 insertions(+), 3 deletions(-)

diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 57fa31f001eca..207635298072d 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -1386,8 +1386,11 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
  *
  * These are additional supported properties with visionOS:
  *
- * - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on visionOS. Curved windows have square corners and additional controls for more immersive gaming.
- * This can be -1 (disabled), which is the default, 0 (no curve), or set to a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
+ * - `SDL_PROP_WINDOW_CREATE_CURVATURE_FLOAT`: the curvature of the window on
+ *   visionOS. Curved windows have square corners and additional controls for
+ *   more immersive gaming. This can be -1 (disabled), which is the default, 0
+ *   (no curve), or set to a specific curvature radius in millimeters. A
+ *   common value for a gaming monitor is 1000.
  *
  * If this window is being created to be used with an SDL_Renderer, you should
  * not add a graphics API specific property
@@ -1632,7 +1635,10 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
  *
  * On visionOS:
  *
- * - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved mode on visionOS. This value is updated dynamically when changed via the screen ornaments. This can be 0 (no curve), or a specific curvature radius in millimeters. A common value for a gaming monitor is 1000.
+ * - `SDL_PROP_WINDOW_CURVATURE_FLOAT`: the curvature of the window in curved
+ *   mode on visionOS. This value is updated dynamically when changed via the
+ *   screen ornaments. This can be 0 (no curve), or a specific curvature
+ *   radius in millimeters. A common value for a gaming monitor is 1000.
  *
  * \param window the window to query.
  * \returns a valid property ID on success or 0 on failure; call