From ff98125cbd6ca94f0efa45288ec8d4a02fe12d79 Mon Sep 17 00:00:00 2001
From: SDL Wiki Bot <[EMAIL REDACTED]>
Date: Fri, 15 May 2026 00:43:30 +0000
Subject: [PATCH] Sync SDL3 wiki -> header
[ci skip]
---
include/SDL3/SDL_video.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h
index 3a3022c51a7fb..821c176101178 100644
--- a/include/SDL3/SDL_video.h
+++ b/include/SDL3/SDL_video.h
@@ -453,8 +453,8 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi
/**
* An enumeration of OpenGL configuration attributes.
*
- * While you can set most OpenGL attributes normally, they must be known before
- * SDL creates the window that will be used with the OpenGL context.
+ * While you can set most OpenGL attributes normally, they must be known
+ * before SDL creates the window that will be used with the OpenGL context.
* These attributes are set and read with SDL_GL_SetAttribute() and
* SDL_GL_GetAttribute().
*