SDL: testcamera: always render current texture

From 4ac5d4506b255217288c39ff82399d410c5e50a3 Mon Sep 17 00:00:00 2001
From: Anonymous Maarten <[EMAIL REDACTED]>
Date: Thu, 15 Aug 2024 12:41:14 +0200
Subject: [PATCH] testcamera: always render current texture

---
 test/testcamera.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/test/testcamera.c b/test/testcamera.c
index 472c015044016..d6f0c6314eab2 100644
--- a/test/testcamera.c
+++ b/test/testcamera.c
@@ -308,8 +308,6 @@ int SDL_AppIterate(void *appstate)
          */
          frame_current = frame_next;
          texture_updated = SDL_FALSE;
-    } else {
-        return SDL_APP_CONTINUE;
     }
 
     if (frame_current) {