SDL: testgpu_spinning_cube: removed duplicate calls to clear and present

From ba919832e478b2609b60651e8b7160a8aee2feb2 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 24 Nov 2025 08:24:43 -0800
Subject: [PATCH] testgpu_spinning_cube: removed duplicate calls to clear and
 present

---
 test/testgpu_spinning_cube.c | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/test/testgpu_spinning_cube.c b/test/testgpu_spinning_cube.c
index 3f6ed81b48969..3ccc86170ce40 100644
--- a/test/testgpu_spinning_cube.c
+++ b/test/testgpu_spinning_cube.c
@@ -313,12 +313,9 @@ static void RenderSprites(SpriteRenderState *rs, SpriteWindowState *ws)
     const SDL_FRect *positions = ws->positions;
     int i;
 
-    SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_TRANSPARENT);
-    SDL_RenderClear(renderer);
     for (i = 0; i < NUM_SPRITES; ++i) {
         SDL_RenderTexture(renderer, sprite, NULL, &positions[i]);
     }
-    SDL_RenderPresent(renderer);
 }
 
 static void UpdateSpriteOverlay(SpriteRenderState *rs, SpriteWindowState *ws, int w, int h)