SDL: Texture2DArray and Compute Pipeline in DirectX12 (#15161) (99a65)

From 99a65853a6de8662e11511312f2017ba7302caaa Mon Sep 17 00:00:00 2001
From: ImpDi <[EMAIL REDACTED]>
Date: Wed, 4 Mar 2026 11:19:45 +0800
Subject: [PATCH] Texture2DArray and Compute Pipeline in DirectX12 (#15161)

Apparently, because PlaneSlice wasn't initialized, we couldn't use SDL_GPU_TEXTURETYPE_2D_ARRAY and SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE together, as the error d3d12:
"ID3D12Device::CreateUnorderedAccessView occurred: The PlaneSlice -858993460 is invalid when the resource format is R8G8B8A8_UNORM and the view format is R8G8B8A8_UNORM. Only Plane Slice 0 is valid when creating a view on a non-planar format. [ STATE_CREATION ERROR #344: CREATEUNORDEREDACCESSVIEW_INVALIDPLANESLICE]"

(cherry picked from commit 89cab56536a371682de5f31f1e3b989858c47edf)
---
 src/gpu/d3d12/SDL_gpu_d3d12.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c
index 6a85c6e6d04c5..5a1018a550a36 100644
--- a/src/gpu/d3d12/SDL_gpu_d3d12.c
+++ b/src/gpu/d3d12/SDL_gpu_d3d12.c
@@ -3635,6 +3635,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
                     uavDesc.Texture2DArray.MipSlice = levelIndex;
                     uavDesc.Texture2DArray.FirstArraySlice = layerIndex;
                     uavDesc.Texture2DArray.ArraySize = 1;
+                    uavDesc.Texture2DArray.PlaneSlice = 0;
                 } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) {
                     uavDesc.ViewDimension = D3D12_UAV_DIMENSION_TEXTURE3D;
                     uavDesc.Texture3D.MipSlice = levelIndex;