SDL_ttf: Document that the texture may not be present for GPU text (f408e)

From f408ee63f89dd3483d5f2d974854d13c96366a2a Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Thu, 11 Jun 2026 14:00:28 -0700
Subject: [PATCH] Document that the texture may not be present for GPU text

Also handle this case in testgputext and added 'S' key handling to toggle strikethrough style and 'U' key handling to toggle underline style.

Fixes https://github.com/libsdl-org/SDL_ttf/issues/628

(cherry picked from commit 1abbd07aeda8da762d044dda6c247588e2ef9fc1)
---
 examples/testgputext.c                        |  92 ++++++-
 .../shaders/shader-sdf.frag.dxil.h            |  14 +-
 .../shaders/shader-solid.frag.dxil.h          | 238 ++++++++++++++++++
 .../shaders/shader-solid.frag.hlsl            |  13 +
 .../shaders/shader-solid.frag.msl.h           |  33 +++
 .../shaders/shader-solid.frag.spv.h           |  34 +++
 .../testgputext/shaders/shader.frag.dxil.h    |  16 +-
 .../testgputext/shaders/shader.vert.dxil.h    |  16 +-
 include/SDL3_ttf/SDL_ttf.h                    |   4 +-
 9 files changed, 422 insertions(+), 38 deletions(-)
 create mode 100644 examples/testgputext/shaders/shader-solid.frag.dxil.h
 create mode 100644 examples/testgputext/shaders/shader-solid.frag.hlsl
 create mode 100644 examples/testgputext/shaders/shader-solid.frag.msl.h
 create mode 100644 examples/testgputext/shaders/shader-solid.frag.spv.h

diff --git a/examples/testgputext.c b/examples/testgputext.c
index b870da6e..aceb9121 100644
--- a/examples/testgputext.c
+++ b/examples/testgputext.c
@@ -5,12 +5,15 @@
 // Shaders
 #include "testgputext/shaders/shader.vert.spv.h"
 #include "testgputext/shaders/shader.frag.spv.h"
+#include "testgputext/shaders/shader-solid.frag.spv.h"
 #include "testgputext/shaders/shader-sdf.frag.spv.h"
 #include "testgputext/shaders/shader.vert.dxil.h"
 #include "testgputext/shaders/shader.frag.dxil.h"
+#include "testgputext/shaders/shader-solid.frag.dxil.h"
 #include "testgputext/shaders/shader-sdf.frag.dxil.h"
 #include "testgputext/shaders/shader.vert.msl.h"
 #include "testgputext/shaders/shader.frag.msl.h"
+#include "testgputext/shaders/shader-solid.frag.msl.h"
 #include "testgputext/shaders/shader-sdf.frag.msl.h"
 
 #define SDL_MATH_3D_IMPLEMENTATION
@@ -24,6 +27,7 @@ typedef enum
 {
     VertexShader,
     PixelShader,
+    PixelShader_Solid,
     PixelShader_SDF,
 } Shader;
 
@@ -46,6 +50,7 @@ typedef struct Context
     SDL_GPUDevice *device;
     SDL_Window *window;
     SDL_GPUGraphicsPipeline *pipeline;
+    SDL_GPUGraphicsPipeline *solid_pipeline;
     SDL_GPUBuffer *vertex_buffer;
     SDL_GPUBuffer *index_buffer;
     SDL_GPUTransferBuffer *transfer_buffer;
@@ -106,6 +111,11 @@ SDL_GPUShader *load_shader(
             createinfo.code_size = shader_frag_dxil_len;
             createinfo.entrypoint = "PSMain";
             break;
+        case PixelShader_Solid:
+            createinfo.code = shader_solid_frag_dxil;
+            createinfo.code_size = shader_solid_frag_dxil_len;
+            createinfo.entrypoint = "PSMain";
+            break;
         case PixelShader_SDF:
             createinfo.code = shader_sdf_frag_dxil;
             createinfo.code_size = shader_sdf_frag_dxil_len;
@@ -125,6 +135,11 @@ SDL_GPUShader *load_shader(
             createinfo.code_size = shader_frag_msl_len;
             createinfo.entrypoint = "main0";
             break;
+        case PixelShader_Solid:
+            createinfo.code = shader_solid_frag_msl;
+            createinfo.code_size = shader_solid_frag_msl_len;
+            createinfo.entrypoint = "main0";
+            break;
         case PixelShader_SDF:
             createinfo.code = shader_sdf_frag_msl;
             createinfo.code_size = shader_sdf_frag_msl_len;
@@ -144,6 +159,11 @@ SDL_GPUShader *load_shader(
             createinfo.code_size = shader_frag_spv_len;
             createinfo.entrypoint = "main";
             break;
+        case PixelShader_Solid:
+            createinfo.code = shader_solid_frag_spv;
+            createinfo.code_size = shader_solid_frag_spv_len;
+            createinfo.entrypoint = "main";
+            break;
         case PixelShader_SDF:
             createinfo.code = shader_sdf_frag_spv;
             createinfo.code_size = shader_sdf_frag_spv_len;
@@ -163,13 +183,14 @@ SDL_GPUShader *load_shader(
 void queue_text_sequence(GeometryData *geometry_data, TTF_GPUAtlasDrawSequence *sequence, SDL_FColor *colour)
 {
     for (int i = 0; i < sequence->num_vertices; i++) {
-        Vertex vert;
-        const SDL_FPoint pos = sequence->xy[i];
-        vert.pos = (Vec3){ pos.x, pos.y, 0.0f };
-        vert.colour = *colour;
-        vert.uv = sequence->uv[i];
-
-        geometry_data->vertices[geometry_data->vertex_count + i] = vert;
+        Vertex *vert = &geometry_data->vertices[geometry_data->vertex_count + i];
+        const SDL_FPoint *pos = &sequence->xy[i];
+        vert->pos.x = pos->x;
+        vert->pos.y = pos->y;
+        vert->colour = *colour;
+        if (sequence->uv) {
+            vert->uv = sequence->uv[i];
+        }
     }
 
     SDL_memcpy(geometry_data->indices + geometry_data->index_count, sequence->indices, sequence->num_indices * sizeof(int));
@@ -235,6 +256,7 @@ void draw(Context *context, SDL_Mat4X4 *matrices, int num_matrices, TTF_GPUAtlas
 
         SDL_GPURenderPass *render_pass = SDL_BeginGPURenderPass(context->cmd_buf, &colour_target_info, 1, NULL);
 
+        bool solid_pipeline = false;
         SDL_BindGPUGraphicsPipeline(render_pass, context->pipeline);
         SDL_BindGPUVertexBuffers(
             render_pass, 0,
@@ -250,11 +272,23 @@ void draw(Context *context, SDL_Mat4X4 *matrices, int num_matrices, TTF_GPUAtlas
 
         int index_offset = 0, vertex_offset = 0;
         for (TTF_GPUAtlasDrawSequence *seq = draw_sequence; seq != NULL; seq = seq->next) {
-            SDL_BindGPUFragmentSamplers(
-                render_pass, 0,
-                &(SDL_GPUTextureSamplerBinding){
-                    .texture = seq->atlas_texture, .sampler = context->sampler },
-                1);
+            if (seq->atlas_texture) {
+                if (solid_pipeline) {
+                    SDL_BindGPUGraphicsPipeline(render_pass, context->pipeline);
+                    solid_pipeline = false;
+                }
+
+                SDL_BindGPUFragmentSamplers(
+                    render_pass, 0,
+                    &(SDL_GPUTextureSamplerBinding){
+                        .texture = seq->atlas_texture, .sampler = context->sampler },
+                    1);
+            } else {
+                if (!solid_pipeline) {
+                    SDL_BindGPUGraphicsPipeline(render_pass, context->solid_pipeline);
+                    solid_pipeline = true;
+                }
+            }
 
             SDL_DrawGPUIndexedPrimitives(render_pass, seq->num_indices, 1, index_offset, vertex_offset, 0);
 
@@ -272,6 +306,7 @@ void free_context(Context *context)
     SDL_ReleaseGPUBuffer(context->device, context->vertex_buffer);
     SDL_ReleaseGPUBuffer(context->device, context->index_buffer);
     SDL_ReleaseGPUGraphicsPipeline(context->device, context->pipeline);
+    SDL_ReleaseGPUGraphicsPipeline(context->device, context->solid_pipeline);
     SDL_ReleaseWindowFromGPUDevice(context->device, context->window);
     SDL_DestroyGPUDevice(context->device);
     SDL_DestroyWindow(context->window);
@@ -281,6 +316,7 @@ int main(int argc, char *argv[])
 {
     const char *font_filename = NULL;
     bool use_SDF = false;
+    int style;
 
     (void)argc;
     for (int i = 1; argv[i]; ++i) {
@@ -310,6 +346,7 @@ int main(int argc, char *argv[])
 
     SDL_GPUShader *vertex_shader = check_error_ptr(load_shader(context.device, VertexShader, 0, 1, 0, 0));
     SDL_GPUShader *fragment_shader = check_error_ptr(load_shader(context.device, use_SDF ? PixelShader_SDF : PixelShader, 1, 0, 0, 0));
+    SDL_GPUShader *solid_shader = check_error_ptr(load_shader(context.device, PixelShader_Solid, 1, 0, 0, 0));
 
     SDL_GPUGraphicsPipelineCreateInfo pipeline_create_info = {
         .target_info = {
@@ -361,6 +398,8 @@ int main(int argc, char *argv[])
         .fragment_shader = fragment_shader
     };
     context.pipeline = check_error_ptr(SDL_CreateGPUGraphicsPipeline(context.device, &pipeline_create_info));
+    pipeline_create_info.fragment_shader = solid_shader;
+    context.solid_pipeline = check_error_ptr(SDL_CreateGPUGraphicsPipeline(context.device, &pipeline_create_info));
 
     SDL_ReleaseGPUShader(context.device, vertex_shader);
     SDL_ReleaseGPUShader(context.device, fragment_shader);
@@ -423,8 +462,35 @@ int main(int argc, char *argv[])
         while (SDL_PollEvent(&event)) {
             switch (event.type) {
             case SDL_EVENT_KEY_UP:
-                if (event.key.key == SDLK_ESCAPE) {
+                switch (event.key.key) {
+                case SDLK_S:
+                    // Toggle strike-through style
+                    style = TTF_GetFontStyle(font);
+                    if (style & TTF_STYLE_STRIKETHROUGH) {
+                        style &= ~TTF_STYLE_STRIKETHROUGH;
+                    } else {
+                        style |= TTF_STYLE_STRIKETHROUGH;
+                    }
+                    TTF_SetFontStyle(font, style);
+                    break;
+
+                case SDLK_U:
+                    // Toggle underline style
+                    style = TTF_GetFontStyle(font);
+                    if (style & TTF_STYLE_UNDERLINE) {
+                        style &= ~TTF_STYLE_UNDERLINE;
+                    } else {
+                        style |= TTF_STYLE_UNDERLINE;
+                    }
+                    TTF_SetFontStyle(font, style);
+                    break;
+
+                case SDLK_ESCAPE:
                     running = false;
+                    break;
+
+                default:
+                    break;
                 }
                 break;
             case SDL_EVENT_QUIT:
diff --git a/examples/testgputext/shaders/shader-sdf.frag.dxil.h b/examples/testgputext/shaders/shader-sdf.frag.dxil.h
index 5d2547a7..91a574e3 100644
--- a/examples/testgputext/shaders/shader-sdf.frag.dxil.h
+++ b/examples/testgputext/shaders/shader-sdf.frag.dxil.h
@@ -1,6 +1,6 @@
 static const unsigned char shader_sdf_frag_dxil[] = {
-  0x44, 0x58, 0x42, 0x43, 0xac, 0x2e, 0xf5, 0x28, 0x61, 0xcf, 0x6c, 0xaa,
-  0xb4, 0xaa, 0xd1, 0x6c, 0x85, 0xed, 0x95, 0xe3, 0x01, 0x00, 0x00, 0x00,
+  0x44, 0x58, 0x42, 0x43, 0xa2, 0xca, 0x22, 0xd4, 0xe6, 0x69, 0xed, 0x78,
+  0x66, 0xe0, 0x21, 0x34, 0x1a, 0x60, 0x33, 0x0d, 0x01, 0x00, 0x00, 0x00,
   0x84, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
   0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0xe4, 0x00, 0x00, 0x00,
   0xd8, 0x01, 0x00, 0x00, 0x4c, 0x08, 0x00, 0x00, 0x68, 0x08, 0x00, 0x00,
@@ -104,8 +104,8 @@ static const unsigned char shader_sdf_frag_dxil[] = {
   0x00, 0x00, 0x00, 0x00, 0x79, 0x18, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
   0x1a, 0x03, 0x4c, 0x90, 0x46, 0x02, 0x13, 0xc4, 0x8f, 0x0c, 0x6f, 0x0c,
   0x05, 0x4e, 0x2e, 0xcd, 0x2e, 0x8c, 0xae, 0x2c, 0x05, 0x24, 0xc6, 0x05,
-  0xc7, 0x05, 0xc6, 0x25, 0x06, 0x04, 0x25, 0x6c, 0x6c, 0xc6, 0x26, 0xec,
-  0x26, 0xe7, 0x26, 0x65, 0x43, 0x10, 0x4c, 0x10, 0x08, 0x63, 0x82, 0x40,
+  0xc7, 0x05, 0xc6, 0x25, 0x06, 0x04, 0x85, 0xcc, 0x26, 0x46, 0xec, 0x66,
+  0xc6, 0xac, 0x26, 0x65, 0x43, 0x10, 0x4c, 0x10, 0x08, 0x63, 0x82, 0x40,
   0x1c, 0x1b, 0x84, 0x81, 0xd8, 0x20, 0x10, 0x04, 0x05, 0xb8, 0xb9, 0x09,
   0x02, 0x81, 0x6c, 0x18, 0x0e, 0x84, 0x98, 0x20, 0x60, 0x15, 0x07, 0xba,
   0x32, 0xbc, 0x09, 0x02, 0x91, 0x4c, 0x10, 0x08, 0x65, 0x83, 0x40, 0x34,
@@ -177,8 +177,8 @@ static const unsigned char shader_sdf_frag_dxil[] = {
   0x6d, 0x03, 0xcf, 0x70, 0xf9, 0xce, 0xe3, 0x53, 0x0d, 0x10, 0x61, 0x7e,
   0x71, 0xdb, 0x06, 0x40, 0x30, 0x00, 0xd2, 0x00, 0x00, 0x00, 0x00, 0x00,
   0x48, 0x41, 0x53, 0x48, 0x14, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
-  0x25, 0xe6, 0x79, 0x2d, 0x0e, 0x6b, 0x12, 0x67, 0xa9, 0xac, 0x59, 0xb4,
-  0x1e, 0x07, 0xeb, 0x3d, 0x44, 0x58, 0x49, 0x4c, 0x14, 0x07, 0x00, 0x00,
+  0xac, 0x04, 0x5f, 0xe0, 0x5c, 0xda, 0xd7, 0x4e, 0xa1, 0x90, 0x96, 0x71,
+  0x6b, 0x07, 0x81, 0x98, 0x44, 0x58, 0x49, 0x4c, 0x14, 0x07, 0x00, 0x00,
   0x60, 0x00, 0x00, 0x00, 0xc5, 0x01, 0x00, 0x00, 0x44, 0x58, 0x49, 0x4c,
   0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0xfc, 0x06, 0x00, 0x00,
   0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00, 0xbc, 0x01, 0x00, 0x00,
@@ -244,7 +244,7 @@ static const unsigned char shader_sdf_frag_dxil[] = {
   0x79, 0x18, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x1a, 0x03, 0x4c, 0x90,
   0x46, 0x02, 0x13, 0xc4, 0x8f, 0x0c, 0x6f, 0x0c, 0x05, 0x4e, 0x2e, 0xcd,
   0x2e, 0x8c, 0xae, 0x2c, 0x05, 0x24, 0xc6, 0x05, 0xc7, 0x05, 0xc6, 0x25,
-  0x06, 0x04, 0x25, 0x6c, 0x6c, 0xc6, 0x26, 0xec, 0x26, 0xe7, 0x26, 0x65,
+  0x06, 0x04, 0x85, 0xcc, 0x26, 0x46, 0xec, 0x66, 0xc6, 0xac, 0x26, 0x65,
   0x43, 0x10, 0x4c, 0x10, 0x08, 0x63, 0x82, 0x40, 0x1c, 0x1b, 0x84, 0x81,
   0x98, 0x20, 0x10, 0xc8, 0x06, 0x61, 0x30, 0x28, 0xc0, 0xcd, 0x4d, 0x10,
   0x88, 0x64, 0xc3, 0x80, 0x24, 0xc4, 0x04, 0x01, 0x9b, 0x08, 0x4c, 0x10,
diff --git a/examples/testgputext/shaders/shader-solid.frag.dxil.h b/examples/testgputext/shaders/shader-solid.frag.dxil.h
new file mode 100644
index 00000000..9c7af390
--- /dev/null
+++ b/examples/testgputext/shaders/shader-solid.frag.dxil.h
@@ -0,0 +1,238 @@
+static const unsigned char shader_solid_frag_dxil[] = {
+  0x44, 0x58, 0x42, 0x43, 0x1c, 0x44, 0x11, 0xee, 0x68, 0xc9, 0x5a, 0xe4,
+  0x5a, 0xa8, 0x11, 0xfc, 0x1f, 0xa9, 0xd6, 0x02, 0x01, 0x00, 0x00, 0x00,
+  0x04, 0x0b, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00,
+  0x4c, 0x00, 0x00, 0x00, 0x88, 0x00, 0x00, 0x00, 0xc4, 0x00, 0x00, 0x00,
+  0x58, 0x01, 0x00, 0x00, 0x0c, 0x06, 0x00, 0x00, 0x28, 0x06, 0x00, 0x00,
+  0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52, 0x44,
+  0x00, 0x00, 0x00, 0x00, 0x4f, 0x53, 0x47, 0x31, 0x34, 0x00, 0x00, 0x00,
+  0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x28, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
+  0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x54, 0x61, 0x72, 0x67, 0x65,
+  0x74, 0x00, 0x00, 0x00, 0x50, 0x53, 0x56, 0x30, 0x8c, 0x00, 0x00, 0x00,
+  0x34, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x01,
+  0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+  0x10, 0x00, 0x00, 0x00, 0x00, 0x54, 0x45, 0x58, 0x43, 0x4f, 0x4f, 0x52,
+  0x44, 0x00, 0x6d, 0x61, 0x69, 0x6e, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x00, 0x03, 0x02, 0x00, 0x00,
+  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x44, 0x10,
+  0x03, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+  0x04, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x53, 0x54, 0x41, 0x54,
+  0xac, 0x04, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x2b, 0x01, 0x00, 0x00,
+  0x44, 0x58, 0x49, 0x4c, 0x00, 0x01, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
+  0x94, 0x04, 0x00, 0x00, 0x42, 0x43, 0xc0, 0xde, 0x21, 0x0c, 0x00, 0x00,
+  0x22, 0x01, 0x00, 0x00, 0x0b, 0x82, 0x20, 0x00, 0x02, 0x00, 0x00, 0x00,
+  0x13, 0x00, 0x00, 0x00, 0x07, 0x81, 0x23, 0x91, 0x41, 0xc8, 0x04, 0x49,
+  0x06, 0x10, 0x32, 0x39, 0x92, 0x01, 0x84, 0x0c, 0x25, 0x05, 0x08, 0x19,
+  0x1e, 0x04, 0x8b, 0x62, 0x80, 0x10, 0x45, 0x02, 0x42, 0x92, 0x0b, 0x42,
+  0x84, 0x10, 0x32, 0x14, 0x38, 0x08, 0x18, 0x4b, 0x0a, 0x32, 0x42, 0x88,
+  0x48, 0x90, 0x14, 0x20, 0x43, 0x46, 0x88, 0xa5, 0x00, 0x19, 0x32, 0x42,
+  0xe4, 0x48, 0x0e, 0x90, 0x11, 0x22, 0xc4, 0x50, 0x41, 0x51, 0x81, 0x8c,
+  0xe1, 0x83, 0xe5, 0x8a, 0x04, 0x21, 0x46, 0x06, 0x51, 0x18, 0x00, 0x00,
+  0x06, 0x00, 0x00, 0x00, 0x1b, 0x8c, 0xe0, 0xff, 0xff, 0xff, 0xff, 0x07,
+  0x40, 0x02, 0xa8, 0x0d, 0x84, 0xf0, 0xff, 0xff, 0xff, 0xff, 0x03, 0x20,
+  0x01, 0x00, 0x00, 0x00, 0x49, 0x18, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+  0x13, 0x82, 0x60, 0x42, 0x20, 0x00, 0x00, 0x00, 0x89, 0x20, 0x00, 0x00,
+  0x0f, 0x00, 0x00, 0x00, 0x32, 0x22, 0x08, 0x09, 0x20, 0x64, 0x85, 0x04,
+  0x13, 0x22, 0xa4, 0x84, 0x04, 0x13, 0x22, 0xe3, 0x84, 0xa1, 0x90, 0x14,
+  0x12, 0x4c, 0x88, 0x8c, 0x0b, 0x84, 0x84, 0x4c, 0x10, 0x30, 0x23, 0x00,
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+  0x4c, 0x00, 0x00, 0x00, 0x33, 0x08, 0x80, 0x1c, 0xc4, 0xe1, 0x1c, 0x66,
+  0x14, 0x01, 0x3d, 0x88, 0x43, 0x38, 0x84, 0xc3, 0x8c, 0x42, 0x80, 0x07,
+  0x79, 0x78, 0x07, 0x73, 0x98, 0x71, 0x0c, 0xe6, 0x00, 0x0f, 0xed, 0x10,
+  0x0e, 0xf4, 0x80, 0x0e, 0x33, 0x0c, 0x42, 0x1e, 0xc2, 0xc1, 0x1d, 0xce,
+  0xa1, 0x1c, 0x66, 0x30, 0x05, 0x3d, 0x88, 0x43, 0x38, 0x84, 0x83, 0x1b,
+  0xcc, 0x03, 0x3d, 0xc8, 0x43, 0x3d, 0x8c, 0x03, 0x3d, 0xcc, 0x78, 0x8c,
+  0x74, 0x70, 0x07, 0x7b, 0x08, 0x07, 0x79, 0x48, 0x87, 0x70, 0x70, 0x07,
+  0x7a, 0x70, 0x03, 0x76, 0x78, 0x87, 0x70, 0x20, 0x87, 0x19, 0xcc, 0x11,
+  0x0e, 0xec, 0x90, 0x0e, 0xe1, 0x30, 0x0f, 0x6e, 0x30, 0x0f, 0xe3, 0xf0,
+  0x0e, 0xf0, 0x50, 0x0e, 0x33, 0x10, 0xc4, 0x1d, 0xde, 0x21, 0x1c, 0xd8,
+  0x21, 0x1d, 0xc2, 0x61, 0x1e, 0x66, 0x30, 0x89, 0x3b, 0xbc, 0x83, 0x3b,
+  0xd0, 0x43, 0x39, 0xb4, 0x03, 0x3c, 0xbc, 0x83, 0x3c, 0x84, 0x03, 0x3b,
+  0xcc, 0xf0, 0x14, 0x76, 0x60, 0x07, 0x7b, 0x68, 0x07, 0x37, 0x68, 0x87,
+  0x72, 0x68, 0x07, 0x37, 0x80, 0x87, 0x70, 0x90, 0x87, 0x70, 0x60, 0x07,
+  0x76, 0x28, 0x07, 0x76, 0xf8, 0x05, 0x76, 0x78, 0x87, 0x77, 0x80, 0x87,
+  0x5f, 0x08, 0x87, 0x71, 0x18, 0x87, 0x72, 0x98, 0x87, 0x79, 0x98, 0x81,
+  0x2c, 0xee, 0xf0, 0x0e, 0xee, 0xe0, 0x0e, 0xf5, 0xc0, 0x0e, 0xec, 0x30,
+  0x03, 0x62, 0xc8, 0xa1, 0x1c, 0xe4, 0xa1, 0x1c, 0xcc, 0xa1, 0x1c, 0xe4,
+  0xa1, 0x1c, 0xdc, 0x61, 0x1c, 0xca, 0x21, 0x1c, 0xc4, 0x81, 0x1d, 0xca,
+  0x61, 0x06, 0xd6, 0x90, 0x43, 0x39, 0xc8, 0x43, 0x39, 0x98, 0x43, 0x39,
+  0xc8, 0x43, 0x39, 0xb8, 0xc3, 0x38, 0x94, 0x43, 0x38, 0x88, 0x03, 0x3b,
+  0x94, 0xc3, 0x2f, 0xbc, 0x83, 0x3c, 0xfc, 0x82, 0x3b, 0xd4, 0x03, 0x3b,
+  0xb0, 0xc3, 0x8c, 0xc8, 0x21, 0x07, 0x7c, 0x70, 0x03, 0x72, 0x10, 0x87,
+  0x73, 0x70, 0x03, 0x7b, 0x08, 0x07, 0x79, 0x60, 0x87, 0x70, 0xc8, 0x87,
+  0x77, 0xa8, 0x07, 0x7a, 0x98, 0x81, 0x3c, 0xe4, 0x80, 0x0f, 0x6e, 0x40,
+  0x0f, 0xe5, 0xd0, 0x0e, 0xf0, 0x00, 0x00, 0x00, 0x71, 0x20, 0x00, 0x00,
+  0x0b, 0x00, 0x00, 0x00, 0x16, 0x30, 0x0d, 0x97, 0xef, 0x3c, 0xfe, 0xe2,
+  0x00, 0x83, 0xd8, 0x3c, 0xd4, 0xe4, 0x17, 0xb7, 0x6d, 0x02, 0xd5, 0x70,
+  0xf9, 0xce, 0xe3, 0x4b, 0x93, 0x13, 0x11, 0x28, 0x35, 0x3d, 0xd4, 0xe4,
+  0x17, 0xb7, 0x6d, 0x00, 0x04, 0x03, 0x20, 0x0d, 0x00, 0x00, 0x00, 0x00,
+  0x61, 0x20, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x13, 0x04, 0x41, 0x2c,
+  0x10, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x44, 0x85, 0x30, 0x03,
+  0x50, 0x0a, 0x54, 0x25, 0x50, 0x06, 0x00, 0x00, 0x23, 0x06, 0x09, 0x00,
+  0x82, 0x60, 0x60, 0x4c, 0x05, 0x04, 0x29, 0xc4, 0x88, 0x41, 0x02, 0x80,
+  0x20, 0x18, 0x18, 0x94, 0x11, 0x45, 0x43, 0x31, 0x62, 0x90, 0x00, 0x20,
+  0x08, 0x06, 0x46, 0x75, 0x48, 0xd2, 0x62, 0x8c, 0x18, 0x24, 0x00, 0x08,
+  0x82, 0x81, 0x61, 0x21, 0xd3, 0x44, 0x1c, 0x23, 0x06, 0x09, 0x00, 0x82,
+  0x60, 0x80, 0x58, 0x07, 0x45, 0x39, 0xc4, 0x88, 0x41, 0x02, 0x80, 0x20,
+  0x18, 0x20, 0xd6, 0x41, 0x51, 0xc6, 0x30, 0x62, 0x90, 0x00, 0x20, 0x08,
+  0x06, 0x88, 0x75, 0x50, 0x54, 0x23, 0x8c, 0x18, 0x24, 0x00, 0x08, 0x82,
+  0x01, 0x62, 0x1d, 0x14, 0x55, 0x04, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+static const unsigned int shader_solid_frag_dxil_len = 2820;
diff --git a/examples/testgputext/shaders/shader-solid.frag.hlsl b/examples/testgputext/shaders/shader-solid.frag.hlsl
new file mode 100644
index 00000000..8affb511
--- /dev/null
+++ b/examples/testgputext/shaders/shader-solid.frag.hlsl
@@ -0,0 +1,13 @@
+struct PSInput {
+    float4 color : TEXCOORD0;
+};
+
+struct PSOutput {
+    float4 color : SV_Target;
+};
+
+PSOutput main(PSInput input) {
+    PSOutput output;
+    output.color = input.color;
+    return output;
+}
diff --git a/examples/testgputext/shaders/shader-solid.frag.msl.h b/examples/testgputext/shaders/shader-solid.frag.msl.h
new file m

(Patch may be truncated, please check the link at the top of this post.)