From 6a87abb5b40aec391e4cd5fed924422c4bc414f4 Mon Sep 17 00:00:00 2001
From: Ozkan Sezer <[EMAIL REDACTED]>
Date: Sat, 7 Mar 2026 10:05:02 +0300
Subject: [PATCH] undo damage from wiki-commit
4e4493f579e42d4213ef4b50c8cdec4db98ec7e9
---
include/SDL3/SDL_render.h | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h
index 17825025f24e7..1f7857d9539aa 100644
--- a/include/SDL3/SDL_render.h
+++ b/include/SDL3/SDL_render.h
@@ -169,6 +169,7 @@ struct SDL_Texture
typedef struct SDL_Texture SDL_Texture;
+
/* Function prototypes */
/**
@@ -2434,8 +2435,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9GridTiled(SDL_Renderer *rende
/**
* Render a list of triangles, optionally using a texture and indices into the
- * vertex array Color and alpha modulation is done per vertex
- * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
+ * vertex array.
+ *
+ * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
+ * SDL_SetTextureAlphaMod are ignored).
*
* \param renderer the rendering context.
* \param texture (optional) The SDL texture to use.
@@ -2464,6 +2467,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
* Render a list of triangles, optionally using a texture and indices into the
* vertex arrays.
*
+ * Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and
+ * SDL_SetTextureAlphaMod are ignored).
+ *
* \param renderer the rendering context.
* \param texture (optional) The SDL texture to use.
* \param xy vertex positions.