SDL: Unneed test before calling SDL_FreeSurface

From 3e70553c48032f6bf4b6acfa61e4ef87d563c1a1 Mon Sep 17 00:00:00 2001
From: Sylvain <[EMAIL REDACTED]>
Date: Fri, 18 Nov 2022 11:06:49 +0100
Subject: [PATCH] Unneed test before calling SDL_FreeSurface

---
 src/video/SDL_bmp.c | 4 +---
 test/testutils.c    | 4 +---
 2 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/src/video/SDL_bmp.c b/src/video/SDL_bmp.c
index d52d6e84e418..369b925a67e8 100644
--- a/src/video/SDL_bmp.c
+++ b/src/video/SDL_bmp.c
@@ -574,9 +574,7 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
         if (src) {
             SDL_RWseek(src, fp_offset, RW_SEEK_SET);
         }
-        if (surface) {
-            SDL_FreeSurface(surface);
-        }
+        SDL_FreeSurface(surface);
         surface = NULL;
     }
     if (freesrc && src) {
diff --git a/test/testutils.c b/test/testutils.c
index ab58824d0c65..a93afc1ad314 100644
--- a/test/testutils.c
+++ b/test/testutils.c
@@ -143,9 +143,7 @@ LoadTexture(SDL_Renderer *renderer, const char *file, SDL_bool transparent,
             SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
         }
     }
-    if (temp) {
-        SDL_FreeSurface(temp);
-    }
+    SDL_FreeSurface(temp);
     if (path) {
         SDL_free(path);
     }