SDL: Update docs and fix typos

From 3c028141946aa9466f8c21fad2546a1cc2467932 Mon Sep 17 00:00:00 2001
From: Ivan Epifanov <[EMAIL REDACTED]>
Date: Thu, 10 Jun 2021 13:26:38 +0300
Subject: [PATCH] Update docs and fix typos

---
 docs/README-vita.md | 8 +++-----
 1 file changed, 3 insertions(+), 5 deletions(-)

diff --git a/docs/README-vita.md b/docs/README-vita.md
index 095caceb5..4996e5c90 100644
--- a/docs/README-vita.md
+++ b/docs/README-vita.md
@@ -1,6 +1,6 @@
 PS Vita
 =======
-SDL port for the Sony Playstation Vita ans Sony Playstation TV
+SDL port for the Sony Playstation Vita and Sony Playstation TV
 
 Credit to
 * xerpi and rsn8887 for initial (vita2d) port
@@ -9,7 +9,7 @@ Credit to
 
 Building
 --------
-To build for the PSP, make sure you have vitasdk and cmake installed and run:
+To build for the PSVita, make sure you have vitasdk and cmake installed and run:
cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
cmake --build build

@@ -19,9 +19,7 @@ To build for the PSP, make sure you have vitasdk and cmake installed and run:

Notes

-* There are two renderers: native gxm and pigs-in-a-blanket gles2.

  • By default gxm one is used. gles2 renderer is slow and only usable if you want to bind SDL_Texture to GL context.
  • You can create gles2 renderer by using hint or 1 as a renderer index in SDL_CreateRenderer.
    +* gles2 support is disabled by default and can be enabled by configuring with -DVIDEO_VITA_PIB=ON
  • By default SDL emits mouse events for touch events on every touchscreen.
    Vita has two touchscreens, so it’s recommended to use SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0"); and handle touch events instead.
  • Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.
    \ No newline at end of file