From 3aed80cd82d25a73aeb23f89e183e617686940ed Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 22 Apr 2025 08:58:44 -0700
Subject: [PATCH] Updated documentation for SDL_HINT_GPU_DRIVER
---
include/SDL3/SDL_hints.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h
index df35bd8799eff..9f1685de76993 100644
--- a/include/SDL3/SDL_hints.h
+++ b/include/SDL3/SDL_hints.h
@@ -1072,8 +1072,8 @@ extern "C" {
*
* By default, SDL will try all available GPU backends in a reasonable order
* until it finds one that can work, but this hint allows the app or user to
- * force a specific target, such as "direct3d11" if, say, your hardware
- * supports D3D12 but want to try using D3D11 instead.
+ * force a specific target, such as "direct3d12" if, say, your hardware
+ * supports Vulkan but you want to try using D3D12 instead.
*
* This hint should be set before any GPU functions are called.
*